walktoscroll

What if app blockers gave you a tiny bargain?

Hard blockers fail exactly when someone needs dopamine most. WalkToScroll locks distracting apps, then unlocks them for a surprise amount of time after 500 steps. A cute sock mascot turns restraint into a game of “fine, earn a little scroll.”

inside this one

coming soon Why “blocked” is too brittle a state

Hard walls fail during cravings. The product needed a softer contract.

coming soon The dopamine slot machine, but with boundaries

Randomness is usually the villain in attention products. Here it becomes the leash.

coming soon Making a mascot responsible for bad news

Someone has to tell you the scroll is over. It might as well be a very earnest sock.