walktoscroll
What if app blockers gave you a tiny bargain?
Hard blockers fail exactly when someone needs dopamine most. WalkToScroll locks distracting apps, then unlocks them for a surprise amount of time after 500 steps. A cute sock mascot turns restraint into a game of “fine, earn a little scroll.”
inside this one
coming soon
Why “blocked” is too brittle a state
Hard walls fail during cravings. The product needed a softer contract.
coming soon
The dopamine slot machine, but with boundaries
Randomness is usually the villain in attention products. Here it becomes the leash.
coming soon
Making a mascot responsible for bad news
Someone has to tell you the scroll is over. It might as well be a very earnest sock.